Outside of the relative safety of the sancutaries lies a dangerous world. From the wilds to the deep facilities, are stalked by numerous unknwn creatures, mutated aberrations, automatons from an age long past, to horrors unknown.
Reading an Adversary Statblock.
Adversity Name (Adversity Level)
Health: amount of health each creature has
Initiative: 9+Adversity level+ Discipline (this places the adversity in the turn order, and when they’ll act whether it’s a single action or the action of multiple creatures of the same kind)
Difficulty: Discipline modifiers, for instance a Combat +2, means that players making combat related rolls against this adveristy, their Fortune threshold is increased by 2.
Retaliations: Any preferred adversity effects on Retaliation outcomes, whether they’re Judmgent or Temperance.
Attacks: Since they all act on the same turn order, how many attacks do the adversity(ies) get?
Attacks: here is where Adversity attacks are listed, they will be listed as
Attack Name (Range | Skill)
In order to diversity combat scenarios, you may want to change things up a little bit, this is where variants come in. They are typically simple, such as additional health, a special ability, or attack. Feel free to mix, match or ever stack as you see fit.